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4 New Meta Quest Features Worth Knowing + Why Ghostbusters VR Needs a Sequel

Writer: Matt | Home Daddy VR
Matt | Home Daddy VR
Sep 18
5 min read

Updated: 4 days ago

Meta has added some genuinely useful features to the Quest 3 and Quest 3S, and a few of them are easy to miss. Gamepad Mode, proper Display Size controls and the new Virtual Display app are the changes I think most people will actually notice, while the Quest 3’s extended refresh rates are the more technical addition.


I’ve also gone back to Ghostbusters: Rise of the Ghost Lord, because after spending more time with the complete version of the game, including its major free updates, I came away thinking the same thing: they really need to make another one.


The Ghostbusters game is definitely not perfect, but underneath the repetition and limited campaign is a VR experience that gets the important part right — scanning for ghosts, firing the proton pack, working together and physically trapping them feels exactly like something VR should be doing.

Four useful Meta Quest features worth knowing, plus why going back to Ghostbusters: Rise of the Ghost Lord left me wanting a proper sequel.

My Testing Details

Meta Quest update: Horizon OS 2.7

Headsets covered: Meta Quest 3 and Meta Quest 3S

Main features covered: Gamepad Mode, Display Size, Virtual Display and extended refresh rates


Game: Ghostbusters: Rise of the Ghost Lord

Platform: Meta Quest

Main mode tested: Single-player and co-op

Meta Quest Store rating at time of review: 3.9 stars


4 New Meta Quest Features Worth Knowing


Gamepad Mode

This is probably the most immediately useful change. Touch Plus controllers can now emulate an Xbox-style gamepad, which makes it easier to jump into compatible Xbox and Steam Link games without reaching for another controller.


Display Size

You can now resize the Quest interface properly, with Small, Medium, Large and Extra Large options. It sounds simple, but it makes menus and text much easier to read and select.


Virtual Display

Remote Desktop has been replaced by Virtual Display, which lets you bring a Windows PC or Mac into VR with up to three large virtual screens. You can also use HDMI devices with a compatible HDMI-to-USB-C capture adapter.


Extended Refresh Rates on Quest 3

Quest 3 apps can request refresh rates up to 207 Hz at full display resolution, while 240 Hz is possible only in developer mode with display scaling. Quest 3S remains capped at 120 Hz, so this is very much a Quest 3-specific feature.


Ghostbusters VR Gets the Important Part Right

Ghostbusters: Rise of the Ghost Lord is not a perfect game, but the core ghostbusting loop works really well in VR. Using the P.K.E. meter to track activity, weakening ghosts with the proton stream and then coordinating the trap feels exactly like the sort of thing this technology should be doing.


The proton pack has weight, the stream fights back, and even a simple room becomes more entertaining when everyone is shouting about where the ghost has gone. That physical interaction is the main reason I still think there is something really good here.


Co-op Is Where Ghostbusters VR Works Best

This game is at its best with other people. Four-player co-op gives it the organised chaos Ghostbusters needs, with different players scanning, using equipment, controlling ghosts and getting the trap into position.


You can play solo with AI partners, and the campaign is still finishable, but it loses a lot of its personality. The missions feel flatter, the repetition becomes easier to notice, and pulling off a clean capture just is not as satisfying on your own.


Where Ghostbusters VR Falls Short

The biggest problem for me is variety. There are several mission types, but the environments, enemy behaviours and objectives start repeating before the equipment has finished feeling new.


You are still scanning, chasing, weakening and trapping ghosts, just with slightly different instructions around it. That repetition is the main thing holding the game back, especially if you are playing solo.


The frustrating part is that the hard bit already works. The controls feel right, the co-op foundation is strong and ghostbusting itself feels natural in VR. What it really needs is a bigger campaign, more recognisable locations, more ghost types, stronger bosses and better solo support.


The Free Updates Made Ghostbusters VR Better

It is important not to judge Rise of the Ghost Lord only by the launch version, because nDreams added a substantial amount of free content after release.


Update 3.0 added Infestation mode and free character skins, while Update 4.0 brought the Slimer Hunt mission, Ray Stantz voiced by Dan Aykroyd, original-style flight suits and variants inspired by Ghostbusters 2 and The Real Ghostbusters.


The biggest addition was Update 5.0, the free Frozen Empire pack. That added five narrative missions across San Francisco and New York, an authentic firehouse with working poles, Ray in person, the 1984 proton pack, a Heat Beam, new frozen enemies and Garraka.


Update 5.1 then made the 1984 proton pack available in almost every mission, added replayable story videos at headquarters and gave players a red flight suit for 100 percent completion.


Why Ghostbusters VR Needs a Sequel

Going back to Rise of the Ghost Lord left me thinking the same thing I did before: they need to make another one. The foundation is already there. The proton pack feels right, trapping ghosts works brilliantly in VR, and four-player co-op can be genuinely great fun.


A sequel just needs to build much more around that foundation — a bigger story, more famous Ghostbusters locations, more types of ghost, bosses that force the whole team to play differently and stronger AI for people who prefer playing solo.


Rise of the Ghost Lord feels less like the end of the idea and more like the first proper version of what could become a brilliant Ghostbusters VR game.


Final Verdict: Are the Quest Features Useful, and Is Ghostbusters VR Still Worth Playing?

For the Quest update, the practical winners for me are Gamepad Mode, Display Size and Virtual Display. The extended refresh-rate support on Quest 3 is technically impressive, but it is going to matter far more when developers actually build games that take advantage of it.


As for Ghostbusters: Rise of the Ghost Lord, I still think it is worth playing if you are a Ghostbusters fan and have friends to play with. The co-op has real energy, the equipment feels right and the Frozen Empire content makes the game much more complete than it was at launch.


If you mainly play solo or want a long campaign with constant enemy and location variety, I would wait for a good deal and keep your expectations realistic. There is a really enjoyable VR game here — I just think it deserves a bigger and better sequel.


Use code HDVR on the Meta Quest Store for an eligible discount. Buying through my affiliate link supports Home Daddy VR at no extra cost to you.



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